Precision Physics Range · Season 2026

Every arrow is an equation. Solve it under pressure.

Teamstoviewticker is a forest-range archery simulator driven by a real ballistics engine. Draw strength sets launch velocity, your sight picture sets the launch angle, gravity pulls, drag bleeds speed and a live crosswind pushes every shaft off line. Ten arrows. One scorecard. No luck — only physics.

0 m30 m50 m70 m

Live Simulator

The Forest Range

Pick a distance, choose the wind regime and shoot the 10-arrow challenge. Your sight is calibrated for a full draw in still air — anything less than 100% draw, or any crosswind you ignore, shows up on the face.

Distance
Wind Regime
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Draw Strength 0%
Launch Elevation0.00°Sight mark —
Direction0.00°
RANGE
Wind0.0 m/s—
Arrows Left10 / 10
Match Score0

Range is live. Aim at the gold and press and hold to draw.

  • Mouse: move to aim, press and hold the left or right button to draw, release to loose.
  • Touch: press and hold on the range, drag to aim, lift your finger to release.
  • Keyboard: focus the range, use arrow keys to aim (Shift for fine), hold Space to draw and release to loose.
  • Tip: draw reaches 100% after 1.35 s. Hold past 2.4 s at full draw and fatigue sway begins.

Training Briefings

Five modules behind every ten

Each briefing unpacks one layer of the engine you just shot against — with the equations, the numbers and the drills to turn a 7 into a 9.

MOD-01

Ballistics & Wind Physics

Gravity drop, quadratic drag and the lag-time rule for crosswind drift — the three forces that bend every shaft.

Drop at 70 m
≈ 6.8 m
Speed lost
≈ 8%
Open ballistics briefing
MOD-02

Draw Strength Mechanics

Stored limb energy, transfer efficiency and why a 2% short draw at 70 m drops you a full two rings.

Full-draw energy
37.5 J
Per 1% short
−13 cm
Open draw briefing
MOD-03

Target Elevation Strategy

Sight calibration, angular error budgets and how 0.05° of elevation equals one ring at 70 m.

Sight at 90 m
≈ 7.4°
1 ring at 70 m
0.05°
Open elevation briefing
MOD-04

Wind Reading Tactics

Clock-face crosswind values, gust timing and air-density shifts across the season.

Drift / m·s⁻¹ at 70 m
≈ 7.8 cm
Gust cycle
3.7 s
Open wind briefing
MOD-05

Archery Telemetry Lab

Mean point of impact, radial spread and a data-driven progression plan built on your scorecards.

Metrics tracked
9 / arrow
Match length
10 arrows
Open telemetry briefing

Engine Specification

Inside the physics pipeline

No canned animations and no random hit tables. Every arrow is integrated step by step, 500 times per simulated second, from nock to face.

  1. 01

    Draw

    Hold time builds draw fraction d from 0 to 1 over 1.35 s. Launch velocity is v₀ = 62 × d m/s, so kinetic energy scales with d².

  2. 02

    Launch

    A solver finds the sight-mark angle that lands a full-draw arrow in the gold in still air. Your aim adds elevation and direction on top.

  3. 03

    Flight

    Gravity, quadratic drag on air-relative velocity and a fletching-coupled crosswind term act every 2 ms until the arrow reaches the target plane.

  4. 04

    Impact

    Radial distance from centre, minus the shaft radius for line-cutters, is mapped to a ring from 10 down to 1, with the inner half of the 10 recorded as an X.

Core Equations

a = g + (−k · |v − w| · (v − w))
k = 0.0012 m⁻¹ · lateral × 1.6
score = 10 − ⌊ (r − r_shaft) / (D_face / 20) ⌋
Target faces used on the range
DistanceFaceRing width10-ring Ø
18 m40 cm2.0 cm4.0 cm
30 m80 cm4.0 cm8.0 cm
50 m80 cm4.0 cm8.0 cm
70 m122 cm6.1 cm12.2 cm
90 m122 cm6.1 cm12.2 cm